Shelter arrow highmountain. Highmountain

There is something to admire on the Broken Isles: the gloomy beauty of Suramar, the flowering lands of Val "balls, the rocky highlands of Stormheim - a rich landscape filled with secrets ... and demons (we will try to deal with them). Traveling through the Broken Isles and repelling the attacks of the Burning Legion, you We might have missed a couple of important places.From dangerous mountain paths to remote islands, with our help you will find the most inaccessible places in Legion.Good luck, explorers!

Learning to Fly in the Broken Isles

Highmountain: Ironhorn Enclave



Why is it hard to get here? You will need to go along a narrow path leading to the very top of the mountain. It is quite easy to go astray, and the climbs are very steep. Make sure you have a reliable vehicle and warm clothing. (Hint: there is a lot of snow.)


Start at Thunder Totem, turn north and head up the hill. At its top, turn sharply to the right, thereby avoiding the fight with the monsters, and move along the right bank of the river. A little to the left there will be a wooden bridge across the river. Cross it, take it to the right and go uphill along the path. You will pass under the flags, and the snow-covered road itself will meander to the left, then to the right. In some sections the passages will be very narrow and the ascents will be steep. But still, you need to continue on your way up until you reach an observation post next to the abyss. Your eyes will see a wooden bridge, which clearly needs to be repaired. Gain courage and carefully walk over it. Once on the other side, take a little to the left and begin the descent. After a while, you will need to turn sharply to the right and go along the rocky road to a small village. Turn left and, after crossing the source, go up the path. You are probably pretty tired and chilled now, but the air path is open! Click on the green exclamation mark and be glad that you have the opportunity to comfortably descend from the top in the air. Congratulations! You have found the Ironhorn Enclave!

Highmountain: Arrow's Refuge


Why is it hard to get here?? This is a hunter class stronghold, and if your character is of a different class, you will be teleported from here just a few seconds after you open this area. Apparently, hunters don't like guests very much.

To find Gunner's Refuge, use Nesingwary's Air Trail. Turn right, climb up the hill, and keep moving up and left past the Pine Crag Bastards and Soothoof Hillwalkers. In front of you will be the entrance to the cave. Turn right and continue up. On the left you will see a river. Cross it and go out onto the road leading up the hill to the Gunner's Refuge. Non-hunter characters will be automatically teleported to Nesingwary's air path. And yet the result was worth it! You've found a place where hunters gather... to be alone.

Stormheim: Watcher's Rock




Why is it hard to get here?? It's an island, so you'll have to swim. You will also have to overcome high cliffs. Nothing special.

Start your journey from the skypath to the Stormy Foothills, heading east towards the cliffs. You need to cross Storm's End and then turn left. On the way to the easternmost point of the cliffs, you will see a narrow, steep path leading to the shore. A group of young sharks will swim in the water, but, fortunately, they are well fed and not aggressive. You can swim yourself or call on a water vehicle. Swim to the island on the right and you'll reach Watcher's Rock. Congratulations! You have found a small island. Have you forgotten the flag?

Stormheim: Shield Toss Isle


Why is it hard to get here?? Not everyone likes to swim (see above).

Set sail from Watcher's Rock and head for the eastern shore of Shield Toss Isle. The point of the air trail is right on the shore. If you feel like exploring the island, you can avoid encountering groups of elite monsters by using grappling hooks. Be always on the lookout: this is a dangerous place for those who lack courage (or good equipment). It even appears here








/way Highmountain 43.0 33.5 Bloodhunt Highlands
/way Highmountain 56.9 90.0 Highmountain Summit
/way Highmountain 27.3 54.6 Nightwatcher's Perch
/way Highmountain 38.9 67.8 Riverbend
/way Highmountain 43.7 8.7 Shipwreck Cove
/way Highmountain 58.7 64.7 Stonehoof Watch
/way Highmountain 46.2 61.4 Thunder Totem
/way Highmountain 29.3 33.4 Blind Marshlands
/way Highmountain 55.6 83.9 Ironhorn Enclave
/way Highmountain 43.1 51.7 Pinerock Basin
/way Highmountain 56.4 21.8 Rockaway Shallows
/way Highmountain 52.6 44.8 Skyhorn
/way Highmountain 35.6 63.6 Sylvan Falls
/way Highmountain 35.2 45.7 Trueshot Lodge

/way 47.9 68.9 Ironhorn Enclave path starts here

Comment from WoWGnGP

You need to visit these locations to earn the "Explore Highmountain Achievement":) I Made a video where to find each one:)

Comment from Vomitcomet

Here"s a list of Tomtom waypoints for the exploration achievement as I found them using only a ground mount.

They’re spaced out so you can copy one section and use the regular WoW macro creator or copy them all and use the add-on Paste .

These are set in no particular order, you can adjust Tomtom to automatically set the next closest waypoint to minimize backtracking.

/way Highmountain 30.8 34.6 Blind Marshlands
/way Highmountain 42.8 33.8 Bloodhunt Highlands
/way Highmountain 56.2 89.1 Highmountain Summit-path from Summitcrest Basecamp, go RIGHT after bridge from Frosthoof Watch

/way Highmountain 55.8 82.8 Ironhorn Enclave (path from Summitcrest Basecamp, go LEFT after bridge from Frosthoof Watch)
/way Highmountain 28 57.1 Nightwatcher's Perch
/way Highmountain 44.6 51.7 Pinerock Basin
/way Highmountain 42 66.1 Riverbend

/way Highmountain 56.9 25.2 Rockaway Shallows
/way Highmountain 41.3 11.4 Shipwreck Cove
/way Highmountain 51.8 44 Skyhorn
/way Highmountain 58.6 63.4 Stonehoof Watch
/way Highmountain 47.7 68.5 Summitcrest Basecamp
/way Highmountain 35.2 65.4 Sylvan Falls

/way Highmountain 38.5 46.7 Thunder Totem
/way Highmountain 34.4 46.5 Trueshot Lodge

If you find any errors please leave a reply, as I will be updating frequently.
Any upvotes and constructive replies are always appreciated, thanks!

Comment from mycroar

Plus 1 for both lists. As you are climbing from Summitcrest for Ironhorn Enclave, go thru the cave on your LEFT as you get to the first open area. You can mount up BEFORE leaving the cave. Head left out of the cave - you"ll get the achievement quickly.

Comment from Taoma

In order to explore Trueshot Lodge, go to the fly point Nesingwary, walk north and around this point 37.9 46.5 turn left. If you are not a hunter it will teleport you back to Nesingwary.

. The night elves, united in an order to protect Azeroth, traveled to the Broken Isles in order to watch for a possible Legion invasion. When they reached the mountains, the local tauren took in the importance of their mission and offered them their friendship. The descendants of the great Khaln Krutogor brought the first members of the order to a high mountain that suited them, and On "ara herself, the eagle goddess, appeared to bless the Invisible Path. Since then, the mountain was called Claw Peak, and the stronghold created here and consisting of two watchtowers, - Arrow's Shelter.

Rebirth of the Order

Legion to World of Warcraft.

When the Burning Legion launched a new invasion across the Broken Isles, Emmarel Shadowwarden decided to join the ranks of the Unseen Path, which had dwindled over the millennia. The Highmountain tauren have taken an active part in the restoration of the abandoned Rifleman's Refuge. They erected new buildings on the site of the destroyed towers and developed the surrounding area. Meanwhile, Emmarel met with a famous hunter who had taken part in the Broken Shore and convinced him to go in search of ancient artifacts that would become a new weapon against demons.

When the hero completed the task, Emmarel invited him to the Archer's Refuge, where many hunters, rangers and archers from all over Azeroth had already gathered. A ceremony was held in which the Order of the Unseen Path was reborn, with the owner of the artifact as its leader. As Emmarel recited her oath, He'ara descended from the heavens again to bestow her blessing. The Wanderers and the Silver Covenant, commanded by Halduron Brightwing and Vereesa Windrunner, joined the Unseen Path to wage war against the Burning Legion.

Arrangement

The source of information in this section is an addendum Legion to World of Warcraft.

In the northern part of the Arrow Shelter, the roads converge to the statue of On "ary, and a large ceremonial bonfire is constantly maintained next to it. Members of the order, who are forced to spend a lot of time on a snow-covered peak, can rest and warm up here. However, they also have a more convenient place to rest - a large and beautiful building built in the center of the Orphanage. Here is the ancient Altar of the Eternal Hunt, with which the head of the order can empower his artifact with new powers. Another wing of the building is occupied by a tactical map and various schemes used to plan operations. On the opposite side the maps have been used to create a makeshift kitchen for members of the order to eat in. Space has been set aside on the balcony for a sustainable portal to Dalaran.

The area around the central building is dotted with many insulated tents, in which the hunters invited to the order, who arrived from all over the world, settled. They are completely satisfied with the proximity to the stalls, where pets of various types rest. There is also a small arena where the challengers compete and train each other in combat skills. Among the fighters, you can even notice representatives of such peoples as murlocs or tol "virs. On the western side of the building, many targets and training dummies are installed.

In this section of the guide on the class halls that appeared in Legion, you will learn how each character can get into the stronghold of his class, as well as in what locations they are located.

How to get into the class hall

When you visit Dalaran for the first time after launch Legion, you will be found by a representative of your class. The task of this representative will result in a whole chain, after which you will receive an artifact of your specialization. After receiving the artifact and completing the entire quest chain, you will enter the stronghold of your class.

How to return to the class hall

    Death Knight: Gate of death.

    Demon Hunter: head to Kras' Landing in Dalaran and glide from the platform straight onto the floating island. On it you will find a teleport.

    Druid: teleport to a class hall with the Dreamwalker .

    Hunter: head to Kras' Landing in Dalaran and speak with Talua. She will give you an eagle that will transport you to the hunter class hall.

    Mage: teleport to the class hall with Teleport: Hall of the Guardian .

    Monk: teleport to the class hall with Spirit Journey .

    Paladin: The portal to the class hall can be found in Dalaran in Sunreaver's Sanctuary (Horde) or the Argent Enclave (Alliance).

    Priest: The portal to the class hall is located in your faction zone in Dalaran: Sunreaver's Sanctuary (Horde) or the Argent Enclave (Alliance).

    Rogue: go to the shop to the right of the fountain in Dalaran. In the left wall of the store there will be a secret corridor straight to the class stronghold of the robbers.

    Shaman: head to Kras's Landing in Dalaran. On the platform to the right, you will see a teleport to the Shaman Class Hall.

    Witch: Head into the Dalaran Sewers and you'll see a portal on the left once you're down the stairs.

    Warrior: head to Krasus' Landing in Dalaran and stand in the column of light near the Val'kyr. Click on the additional button that appears and you will enter the stronghold of the warriors.

Where are the class halls located?

Each stronghold is located in a significant and historical place for a particular class within the history of the world. Here is a list of the locations of all class halls:

    Death Knight: Acherus, the Black Hold, which Legion moved to the Broken Isles.

    Demon Hunter: Fel Hammer in Mardrum.

    Druid: Dreamgrove, Val'sharah.

    Hunter: Arrow's Refuge, Highmountain.

    Mage: Hall of the Guardian located in Dalaran.

    Monk: Temple of Five Dawns, which is located on the Wandering Isle.

    Paladin: The Abode of Light in the Eastern Plaguelands.

    Priest: Netherlight Temple, which appears to be located in the city of Karabor in Shadowmoon Valley.

    Rogue: Chamber of Shadows in the Underbelly under Dalaran.

    Shaman: Heart of Azeroth over the Maelstrom.

    Witch: Dreadscar Rift in one of the Legion worlds.

    Warrior: Sky Citadel in Stormheim.

There is something to admire on the Broken Isles: the gloomy beauty of Suramar, the flowering lands of Val "balls, the rocky highlands of Stormheim - a rich landscape filled with secrets ... and demons (we will try to deal with them). Traveling through the Broken Isles and repelling the attacks of the Burning Legion, you We might have missed a couple of important places.From dangerous mountain paths to remote islands, with our help you will find the most inaccessible places in Legion.Good luck, explorers!

For those who use modifications or macros, we have provided in the article a list and coordinates of all the places that need to be found.

Highmountain: Ironhorn Enclave

Why is it hard to get here? You will need to go along a narrow path leading to the very top of the mountain. It is quite easy to go astray, and the climbs are very steep. Make sure you have a reliable vehicle and warm clothing. (Hint: there is a lot of snow.)

Start at Thunder Totem, turn north and head up the hill. At its top, turn sharply to the right, thereby avoiding the fight with the monsters, and move along the right bank of the river. A little to the left there will be a wooden bridge across the river. Cross it, take it to the right and go uphill along the path. You will pass under the flags, and the snow-covered road itself will meander to the left, then to the right. In some sections the passages will be very narrow and the ascents will be steep. But still, you need to continue on your way up until you reach an observation post next to the abyss. Your eyes will see a wooden bridge, which clearly needs to be repaired. Gain courage and carefully walk over it. Once on the other side, take a little to the left and begin the descent. After a while, you will need to turn sharply to the right and go along the rocky road to a small village. Turn left and, after crossing the source, go up the path. You are probably pretty tired and chilled now, but the air path is open! Click on the green exclamation mark and be glad that you have the opportunity to comfortably descend from the top in the air. Congratulations! You have found the Ironhorn Enclave!

Highmountain: Arrow's Refuge

Why is it hard to get here?? This is a hunter class stronghold, and if your character is of a different class, you will be teleported from here just a few seconds after you open this area. Apparently, hunters don't like guests very much.

To find Gunner's Refuge, use Nesingwary's Air Trail. Turn right, climb up the hill, and keep moving up and left past the Pine Crag Bastards and Soothoof Hillwalkers. In front of you will be the entrance to the cave. Turn right and continue up. On the left you will see a river. Cross it and go out onto the road leading up the hill to the Gunner's Refuge. Non-hunter characters will be automatically teleported to Nesingwary's air path. And yet the result was worth it! You've found a place where hunters gather... to be alone.

Stormheim: Watcher's Rock


Why is it hard to get here?? It's an island, so you'll have to swim. You will also have to overcome high cliffs. Nothing special.

Start your journey from the skypath to the Stormy Foothills, heading east towards the cliffs. You need to cross Storm's End and then turn left. On the way to the easternmost point of the cliffs, you will see a narrow, steep path leading to the shore. A group of young sharks will swim in the water, but, fortunately, they are well fed and not aggressive. You can swim yourself or call on a water vehicle. Swim to the island on the right and you'll reach Watcher's Rock. Congratulations! You have found a small island. Have you forgotten the flag?

Stormheim: Shield Toss Isle

Why is it hard to get here?? Not everyone likes to swim (see above).

Set sail from Watcher's Rock and head for the eastern shore of Shield Toss Isle. The point of the air trail is right on the shore. If you feel like exploring the island, you can avoid encountering groups of elite monsters by using grappling hooks. Be always on the lookout: this is a dangerous place for those who lack courage (or good equipment). It even spawns a local boss. Congratulations! Now you know how to fly to another very dangerous place!

Val "shara: Valley of the Mists

Why is it hard to get here?? The Valley of Mists, located in the northeast of Val'shara, can be reached along narrow paths.

Start at Starsong Sanctuary and follow the road to the northwest. Without passing under the arch, turn right and start climbing the hill. Further you will pass the gate of ashmanes. Go straight and you will find yourself in the Valley of Mists. Congratulations! You have discovered an area that is not difficult to find... if you know the area well.

Look like that's it?

Haven't forgotten anything? If we missed something, write about it in the comments - we will add it! For a more detailed review (with video!) we refer you to Varenne's excellent guide on the Wowhead site.

Coordinates

Azsuna

Highmountain

Stormheim

Vault of Aggramar 47.2 ; 44.8
Dreadwijk's camp 55.6 ; 73.6
Greymane Post 72.0 ; 60.0
Haustvald 73.4 ; 39.7
Mouth Nashal 38.8 ; 20.4
Nastrondir 44.9 ; 37.0
rune forest 71.5 ; 50.1
Skold Ashil 65.7 ; 62.6
Talon's Rest 51.4 ; 57.0
Valdisdall 60.4 ; 51.1
Blackbeak Rock 33.9 ; 34.7
bloody grotto 75.2 ; 54.8
Gates of Valor 65.5 ; 62.2
Hridshal 44.3 ; 64.5
Morheim 80.1 ; 59.2
Watcher's Rock 69.9 ; 22.0
Shield Toss Island 77.8 ; 6.7
Storm Limit 59.1 ; 31.2
Tideskorn Harbor 58.0 ; 44.4
weeping cliffs 34.5 ; 51.3