Shelter arrow highmountain how to get. How to get into the class hall

There is something to admire on the Broken Isles: the gloomy beauty of Suramar, the flowering lands of Val "balls, the rocky highlands of Stormheim - a rich landscape filled with secrets ... and demons (we will try to deal with them). Traveling through the Broken Isles and repelling the attacks of the Burning Legion, you We might have missed a couple of important places.From dangerous mountain paths to remote islands, with our help you will find the most inaccessible places in Legion.Good luck, explorers!

For those who use modifications or macros, we have provided in the article a list and coordinates of all the places that need to be found.

Highmountain: Ironhorn Enclave

Why is it hard to get here? You will need to go along a narrow path leading to the very top of the mountain. It is quite easy to go astray, and the climbs are very steep. Make sure you have a reliable vehicle and warm clothing. (Hint: there is a lot of snow.)

Start at Thunder Totem, turn north and head up the hill. At its top, turn sharply to the right, thereby avoiding the fight with the monsters, and move along the right bank of the river. A little to the left there will be a wooden bridge across the river. Cross it, take it to the right and go uphill along the path. You will pass under the flags, and the snow-covered road itself will meander to the left, then to the right. In some sections the passages will be very narrow and the ascents will be steep. But still, you need to continue on your way up until you reach an observation post next to the abyss. Your eyes will see a wooden bridge, which clearly needs to be repaired. Gain courage and carefully walk over it. Once on the other side, take a little to the left and begin the descent. After a while, you will need to turn sharply to the right and go along the rocky road to a small village. Turn left and, after crossing the source, go up the path. You are probably pretty tired and chilled now, but the air path is open! Click on the green exclamation mark and be glad that you have the opportunity to comfortably descend from the top in the air. Congratulations! You have found the Ironhorn Enclave!

Highmountain: Arrow's Refuge

Why is it hard to get here?? This is a hunter class stronghold, and if your character is of a different class, you will be teleported from here just a few seconds after you open this area. Apparently, hunters don't like guests very much.

To find Gunner's Refuge, use Nesingwary's Air Trail. Turn right, climb up the hill, and keep moving up and left past the Pine Crag Bastards and Soothoof Hillwalkers. In front of you will be the entrance to the cave. Turn right and continue up. On the left you will see a river. Cross it and go out onto the road leading up the hill to the Gunner's Refuge. Non-hunter characters will be automatically teleported to Nesingwary's air path. And yet the result was worth it! You've found a place where hunters gather... to be alone.

Stormheim: Watcher's Rock


Why is it hard to get here?? It's an island, so you'll have to swim. You will also have to overcome high cliffs. Nothing special.

Start your journey from the skypath to the Stormy Foothills, heading east towards the cliffs. You need to cross Storm's End and then turn left. On the way to the easternmost point of the cliffs, you will see a narrow, steep path leading to the shore. A group of young sharks will swim in the water, but, fortunately, they are well fed and not aggressive. You can swim yourself or call on a water vehicle. Swim to the island on the right and you'll reach Watcher's Rock. Congratulations! You have found a small island. Have you forgotten the flag?

Stormheim: Shield Toss Isle

Why is it hard to get here?? Not everyone likes to swim (see above).

Set sail from Watcher's Rock and head for the eastern shore of Shield Toss Isle. The point of the air trail is right on the shore. If you feel like exploring the island, you can avoid encountering groups of elite monsters by using grappling hooks. Be always on the lookout: this is a dangerous place for those who lack courage (or good equipment). It even spawns a local boss. Congratulations! Now you know how to fly to another very dangerous place!

Val "shara: Valley of the Mists

Why is it hard to get here?? The Valley of Mists, located in the northeast of Val'shara, can be reached along narrow paths.

Start at Starsong Sanctuary and follow the road to the northwest. Without passing under the arch, turn right and start climbing the hill. Further you will pass the gate of ashmanes. Go straight and you will find yourself in the Valley of Mists. Congratulations! You have discovered an area that is not difficult to find... if you know the area well.

Look like that's it?

Haven't forgotten anything? If we missed something, write about it in the comments - we will add it! For a more detailed review (with video!) we refer you to Varenne's excellent guide on the Wowhead site.

Coordinates

Azsuna

Highmountain

Stormheim

Vault of Aggramar 47.2 ; 44.8
Dreadwijk's camp 55.6 ; 73.6
Greymane Post 72.0 ; 60.0
Haustvald 73.4 ; 39.7
Mouth Nashal 38.8 ; 20.4
Nastrondir 44.9 ; 37.0
rune forest 71.5 ; 50.1
Skold Ashil 65.7 ; 62.6
Talon's Rest 51.4 ; 57.0
Valdisdall 60.4 ; 51.1
Blackbeak Rock 33.9 ; 34.7
bloody grotto 75.2 ; 54.8
Gates of Valor 65.5 ; 62.2
Hridshal 44.3 ; 64.5
Morheim 80.1 ; 59.2
Watcher's Rock 69.9 ; 22.0
Shield Toss Island 77.8 ; 6.7
Storm Limit 59.1 ; 31.2
Tideskorn Harbor 58.0 ; 44.4
weeping cliffs 34.5 ; 51.3







/way Highmountain 43.0 33.5 Bloodhunt Highlands
/way Highmountain 56.9 90.0 Highmountain Summit
/way Highmountain 27.3 54.6 Nightwatcher's Perch
/way Highmountain 38.9 67.8 Riverbend
/way Highmountain 43.7 8.7 Shipwreck Cove
/way Highmountain 58.7 64.7 Stonehoof Watch
/way Highmountain 46.2 61.4 Thunder Totem
/way Highmountain 29.3 33.4 Blind Marshlands
/way Highmountain 55.6 83.9 Ironhorn Enclave
/way Highmountain 43.1 51.7 Pinerock Basin
/way Highmountain 56.4 21.8 Rockaway Shallows
/way Highmountain 52.6 44.8 Skyhorn
/way Highmountain 35.6 63.6 Sylvan Falls
/way Highmountain 35.2 45.7 Trueshot Lodge

/way 47.9 68.9 Ironhorn Enclave path starts here

Comment from WoWGnGP

You need to visit these locations to earn the "Explore Highmountain Achievement":) I Made a video where to find each one:)

Comment from Vomitcomet

Here"s a list of Tomtom waypoints for the exploration achievement as I found them using only a ground mount.

They’re spaced out so you can copy one section and use the regular WoW macro creator or copy them all and use the add-on Paste .

These are set in no particular order, you can adjust Tomtom to automatically set the next closest waypoint to minimize backtracking.

/way Highmountain 30.8 34.6 Blind Marshlands
/way Highmountain 42.8 33.8 Bloodhunt Highlands
/way Highmountain 56.2 89.1 Highmountain Summit-path from Summitcrest Basecamp, go RIGHT after bridge from Frosthoof Watch

/way Highmountain 55.8 82.8 Ironhorn Enclave (path from Summitcrest Basecamp, go LEFT after bridge from Frosthoof Watch)
/way Highmountain 28 57.1 Nightwatcher's Perch
/way Highmountain 44.6 51.7 Pinerock Basin
/way Highmountain 42 66.1 Riverbend

/way Highmountain 56.9 25.2 Rockaway Shallows
/way Highmountain 41.3 11.4 Shipwreck Cove
/way Highmountain 51.8 44 Skyhorn
/way Highmountain 58.6 63.4 Stonehoof Watch
/way Highmountain 47.7 68.5 Summitcrest Basecamp
/way Highmountain 35.2 65.4 Sylvan Falls

/way Highmountain 38.5 46.7 Thunder Totem
/way Highmountain 34.4 46.5 Trueshot Lodge

If you find any errors please leave a reply, as I will be updating frequently.
Any upvotes and constructive replies are always appreciated, thanks!

Comment from mycroar

Plus 1 for both lists. As you are climbing from Summitcrest for Ironhorn Enclave, go thru the cave on your LEFT as you get to the first open area. You can mount up BEFORE leaving the cave. Head left out of the cave - you"ll get the achievement quickly.

Comment from Taoma

In order to explore Trueshot Lodge, go to the fly point Nesingwary, walk north and around this point 37.9 46.5 turn left. If you are not a hunter it will teleport you back to Nesingwary.

There is something to admire on the Broken Isles: the gloomy beauty of Suramar, the flowering lands of Val "balls, the rocky highlands of Stormheim - a rich landscape filled with secrets ... and demons (we will try to deal with them). Traveling through the Broken Isles and repelling the attacks of the Burning Legion, you We might have missed a couple of important places.From dangerous mountain paths to remote islands, with our help you will find the most inaccessible places in Legion.Good luck, explorers!

Learning to Fly in the Broken Isles

Highmountain: Ironhorn Enclave



Why is it hard to get here? You will need to go along a narrow path leading to the very top of the mountain. It is quite easy to go astray, and the climbs are very steep. Make sure you have a reliable vehicle and warm clothing. (Hint: there is a lot of snow.)


Start at Thunder Totem, turn north and head up the hill. At its top, turn sharply to the right, thereby avoiding the fight with the monsters, and move along the right bank of the river. A little to the left there will be a wooden bridge across the river. Cross it, take it to the right and go uphill along the path. You will pass under the flags, and the snow-covered road itself will meander to the left, then to the right. In some sections the passages will be very narrow and the ascents will be steep. But still, you need to continue on your way up until you reach an observation post next to the abyss. Your eyes will see a wooden bridge, which clearly needs to be repaired. Gain courage and carefully walk over it. Once on the other side, take a little to the left and begin the descent. After a while, you will need to turn sharply to the right and go along the rocky road to a small village. Turn left and, after crossing the source, go up the path. You are probably pretty tired and chilled now, but the air path is open! Click on the green exclamation mark and be glad that you have the opportunity to comfortably descend from the top in the air. Congratulations! You have found the Ironhorn Enclave!

Highmountain: Arrow's Refuge


Why is it hard to get here?? This is a hunter class stronghold, and if your character is of a different class, you will be teleported from here just a few seconds after you open this area. Apparently, hunters don't like guests very much.

To find Gunner's Refuge, use Nesingwary's Air Trail. Turn right, climb up the hill, and keep moving up and left past the Pine Crag Bastards and Soothoof Hillwalkers. In front of you will be the entrance to the cave. Turn right and continue up. On the left you will see a river. Cross it and go out onto the road leading up the hill to the Gunner's Refuge. Non-hunter characters will be automatically teleported to Nesingwary's air path. And yet the result was worth it! You've found a place where hunters gather... to be alone.

Stormheim: Watcher's Rock




Why is it hard to get here?? It's an island, so you'll have to swim. You will also have to overcome high cliffs. Nothing special.

Start your journey from the skypath to the Stormy Foothills, heading east towards the cliffs. You need to cross Storm's End and then turn left. On the way to the easternmost point of the cliffs, you will see a narrow, steep path leading to the shore. A group of young sharks will swim in the water, but, fortunately, they are well fed and not aggressive. You can swim yourself or call on a water vehicle. Swim to the island on the right and you'll reach Watcher's Rock. Congratulations! You have found a small island. Have you forgotten the flag?

Stormheim: Shield Toss Isle


Why is it hard to get here?? Not everyone likes to swim (see above).

Set sail from Watcher's Rock and head for the eastern shore of Shield Toss Isle. The point of the air trail is right on the shore. If you feel like exploring the island, you can avoid encountering groups of elite monsters by using grappling hooks. Be always on the lookout: this is a dangerous place for those who lack courage (or good equipment). It even appears here

You may have noticed that there is some confusion in the Alliance and Horde forces right now - a mess in the ranks of the leadership. In World of Warcraft: Legion, you will have to take charge and find a way to rally your people against the demons that threaten all life on Azeroth. To save the world from destruction, you will travel to the Broken Isles. Here you have to team up with other representatives of your class (regardless of their faction) and oppose the Burning Legion.

Every class needs a home: a sanctuary where heroes can find support, and a military meeting room where battle plans can be drawn up. In the Legion expansion, this home will be your stronghold - a stronghold unique for each class, where together with you the heroes of the world of Warcraft will try to repel the armies of the Burning Legion that invaded the Broken Isles.

Death Knights: Acherus

Acherus, also known as the Black Keep, was once a Scourge necropolis. Now every death knight will find in it what he needs: forge, runeforge and Furnace of Souls.

Where is: hovering over the Broken Shore
How to get there: through the gates of death
Known Death Knights: Lord Torval, Commander of the Dreadlords Talanor, Banshee Sioxy

Demon Hunters: Fel Hammer

Demon Hunters will immediately recognize the Fel Hammer ship because they have already visited it during the introductory part of the game in Mardum.

Where is: Mardum
How to get there: by means of teleportation
Known Demon Hunters: Allari the Soul Eater, Altruis the Sufferer, Kayn Sunfury

Druids: The Dreamgrove

Opposite Black Rook Hold lies a dense forest where the Dreamgrove lies. Here, the Emerald Dreamway is opened to the druids, with which they are able to move between different areas of interest to them.

Where is: Val'sharah
How to get there: after opening the class hall, use the Dreamwalker ability to teleport to the Dreamgrove
Known Druids: Guardian Remulos, Lunara, Malfurion Stormrage

Hunters: Arrow Shelter

From the Strelka Shelter, a network of air paths opens up, which can only be used by hunters. Here you have to join the wanderers, rangers and dark rangers so that together you can go through extremely difficult tests. Only hunters who have gone through the school of survival and have a deep knowledge of wildlife can count on success.

Where is: Highmountain
How to get there: after opening the class hall, summon an eagle that will take you to the Arrow's Refuge
Known hunters: Heming Nesingway, Vereesa Windrunner, Rexxar

Mages: Hall of the Guardian

The Hall of the Guardian is the tower where mages of all stripes have come together to resurrect the Order of the Guardians of Tirisfal in Azeroth's hour of need.

Where is: Dalaran
How to get there: by means of teleportation
Known Inhabitants:Ædria, Arch Sorcerer Andromat, Meryl Felstorm, Marud

Monks: Hall of the Seasons

The Hall of the Seasons, home to the Temple of the Five Dawns and Mandori Village, is home to monks of all races.

Where is: Wandering Island
How to get there: with Spiritual Journey
Notable monks: Chen Stormstout, Ji Firepaw, Li Li Stormstout, Aisa Cloudsinger

Paladins: Lighthouse

The Sanctuary of Light is the place where the Order of the Knights of the Silver Hand was reborn, uniting the servants of the sun, the Hand of Argus, the Knights of the Blood, and many others.

Where is: under Light's Hope Chapel in the Eastern Plaguelands
How to get there: by flying to Light's Hope Chapel or by using the paladin's special ability to teleport to the Hall of Light
Known Paladins: Edric the Pure, Lord Maxwell Tyrosus, Lord Grayson Shadowbreaker

Priests: Netherlight Temple

Many priests gathered in the Temple of the Netherlight, including high priests, priestesses of Elune, and dark priests.

Where is: Karabor
How to get there: via a Dalaran Portal in your faction's district
Known Priests: Prophet Velen, High Priestess Ishana, Kaliya Menethil