What types of cities exist in WOW? Capitals of the Horde Other allies of the Alliance.

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Emblem of the Grand Alliance

Alliance(Eng. Alliance) - one of the two main military-political factions of the mortal races of Azeroth, along with the Horde. The current Alliance is the rightful successor of the Alliance of Lordaeron, although its structure has changed dramatically since the Second War.

Major members of the current Alliance

The major races that make up the Alliance include the following:

People of Stormwind

Destroyed in the Second War and rebuilt, Stormwind became one of the last strongholds of the human race's might.

  • The leader is King Varian Wrynn.
  • The capital is Stormwind.
  • The Kingdom of Stormwind's influence extends to Lakeshire in Redridge Mountains, Darkwood in Duskwood, and Watchtower Hill in Westfall.
  • Horses are used as transport.

Dwarves of Ironforge

  • Leader(s) - Council of Three Hammers: Muradin Bronzebeard , Moira Thaurissan , Falstad Wildhammer .
  • The capital is Ironforge in Dun Morogh.

Dwarves of Gnomeregan

  • Leader - Chief Mechanic Gelbin Meggakrut.
  • The capital is the New City of Mechanics.

Night elfs

  • The leaders are High Priestess Tyrande Whisperwind and High Archdruid Malfurion Stormrage.
  • The capital is Darnassus on the new World Tree Teldrassil in northern Kalimdor.
  • The main outposts are Nighthaven in Moonglade, Feathermoon Citadel in Feralas, Auberdine (the main port) in Darkshore.

Draenei

The Burning Crusade to World of Warcraft.

  • Leader - Prophet Velen.
  • The capital is the Exodar on the Azuremyst Isles. For a long time, the capital was Shattrath City in the Terrokar Forest, on the world of Draenor (now Outland).
  • The draenei maintain some of the outposts in Outland, such as the Temple of Telhamat and Telredor.

Worgen

The source of information in this section is an addendum cataclysm to World of Warcraft.

  • The leader is King Genn Greymane.
  • The capital is Howling Oak in Darnassus.

Other Allies of the Alliance

  • Theramore Isle and its holdings in Kalimdor, led by Lady Jaina Proudmoore.
  • The Kingdom of Kul'Tiras (Kul "Tiras) off the coast of the Eastern Kingdoms.
  • Refugees from Stromgarde, fallen during the Third War.
  • The Wildhammer clan, led by Thane Falstad Wildhammer, and their holdings in the Hinterlands and the Twilight Highlands.
  • League of Explorers, led by Brann Bronzebeard.
  • The Silver Convenant is an organization of Northrend high elves led by Vereesa Windrunner.
  • The Sons of Lothar are the survivors of the Alliance expedition to Draenor. They hold Honor Hold in Hellfire Peninsula, Alleria's Bastion in Terrokar, and Wildhammer Citadel in Shadowmoon Valley.
  • The Kurenai are a clan of Broken draenei in Nagrand, in Outland.
  • The children of Cenarion are allies of the night elves of Kalimdor.

Internal military organizations

  • The League of Arathor, seeking to reclaim the Arathi Valley.
  • Stormpike Guardians excavating and fighting against the Frostwolf orcs in Alterac Valley.
  • Silverwing Sentinels protecting Ashenvale from the encroachments of the Warsong orcs.
  • Expedition of Valor against the Scourge in Northrend.
  • The 7th Legion is an elite unit of the Alliance that has been at the forefront of most of the military conflicts of recent years.

Alliance Partners

  • The Stillpine furbolgs have good relations with the night elves and are supported by the draenei of Exodar.
  • Frostsaber tamers in Winterbrooks sell trained animals exclusively to proven Alliance members.

Story

Alliance of Lordaeron

The first Alliance was founded in response to the Horde's invasion and destruction of the Stormwind Kingdom. The initiators of the creation of a military alliance of all human kingdoms were the refugees of Stormwind, who had already suffered from the orcs, or rather their leaders - Anduin Lothar and Khadgar. Through his authority and Arathi descent, Sir Lothar convinced the rulers of the six remaining kingdoms - Lordaeron, [Stromgarde, Kul'Tiras, Dalaran, Gilneas, and Alterac - to gather in the Capital City of Lordaeron. The representative of the Stormwind refugees was Anduin Lothar himself.

After several days of negotiations, the Alliance was formed. King Terenas II Menethil of Lordaeron became the official head, and Anduin Lothar became the commander. In addition to the worldly kingdoms, the Church of the Holy Light initially entered the Alliance, which provided the army with a newly created detachment of "war priests", or paladins - the Order of the Silver Hand. Somewhat later, representatives of the kingdom of the high elves of Quel'Thalas and the dwarves of Ironforge entered the Alliance, and during the hostilities in the Inland, the clan of the Wildhammer dwarves. Also during the war, the ruler of Alterac, Aiden Perenold, betrayed the Alliance and freely allowed the Horde army through his territory right to the walls of the capital of Lordaeron, which the High Command regarded as a betrayal.

A crisis

After the victorious conclusion of the Second War, the Alliance of Lordaeron began to disintegrate. All the kingdoms are mired in a dispute over the fate of Alterac. Subsequently, Alterac did not go to anyone and remained devastated, and Stromgrad and Gilneas, not seeing the point in the further existence of the block, left it. Quel'Thalas did the same, accusing people of insufficiently effective actions during the Second War, as a result of which most of the elves' forests were devastated and many elves fell (although if not for the help of the Alliance, the kingdom would have been completely destroyed).

After these events, only Stormwind remained loyal to Lordaeron - in gratitude for the help in repelling the onset of the Horde and in restoring the kingdom; Kul'Tiras is an old ally and trading partner of Lordaeron; the mage city of Dalaran and the dwarves of Ironforge.

Third war and its aftermath

The invasion of the Scourge and the invasion of the Legion had a sad effect on the members of the Alliance, current and former. The kingdoms of Lordaeron and Stromgarde fell under the onslaught of the Scourge and its Plague, which turned most of the inhabitants into undead. Dalaran and Quel'Thalas were destroyed. On the territory of Alterac, a criminal group called the Syndicate was founded.

Refugees from the northern human kingdoms, led by Jaina Proudmoore, fled to Kalimdor, where they fought against the Legion, including the Battle of Mount Hyjal.

On the territory of the destroyed Lordaeron, there were "liberation squads" of people who waged war against the Scourge. These were the detachment of Marshal Garitos and the military-religious Scarlet Order. The first was reputed to be xenophobic, because of which the bloody elves of Kael'Thas (Kael "Thas) left the Alliance, and the second became famous for fanaticism and the desire to destroy not only the undead, but also "all potential carriers of the plague" - that is, all the living.

Current position. Two Alliances

After the Third War, the Alliance resumed, but conditionally it is divided into two parts.

The first is Stormwind, Ironforge and all the survivors left in the Eastern Kingdoms. They did not participate in the battle of Hyjal, therefore they trust the Horde less, and are constantly on the verge of war with it. Also, their forces are constantly fighting to maintain the integrity of their kingdoms against the constant attacks of invaders and attempts to free the lands of the fallen kingdoms.

The second part is a newer Alliance based on Kalimdor. It includes the people of Theramore, the powers of Jaina Proudmoore's expedition, and the night elves. They are distinguished by greater trust in the Horde and constant attempts to soften relations between factions, which is hampered by the actions of the first part of the Alliance, like the invasion of Admiral Proudmoore in Durotar.

Recent events - the war in Silithus, the opening of the Dark Portal, and joining the Draenei Alliance - have brought the Alliance together, but divisions are just as acute.

Organization

The Alliance is not a single force, but a military-political bloc of various factions, founded for the purpose of mutual assistance. Theramore is considered the center of the Alliance, but Stormwind strongly disagrees with this. Their differences, and the Stormwinders' rejection of joining the Night Elf Alliance, divide the Alliance into two parts that treat each other with hostility. And while Jaina Proudmoore and Tyrande Whisperwind mutually coordinate actions in Kalimdor, Katrana Prestor methodically destroys the Alliance in the Eastern Kingdoms.

The main driving force of the Alliance has been and remains the people who make up the majority of the five allied races. Most of the members of the troops and military expeditions are people.

/ What types of cities exist in WOW?

What types of cities exist in WOW?

06/06/2014

Cities in WOW are divided into two types: factional and neutral. Neutral cities include:
- Shattrath - the capital of Outland, access to it opens after reaching level 58. To get there, the player needs to go through a dark portal.
- Dalaran - the capital of Northrend, access opens after reaching level 75. To get there, you need to complete the quest, after which the player will be transported to the city.

The main difference between cities of a neutral type is that battles are prohibited on their territory.

Alliance cities in WOW:
- Stormwind (Stormwind) - the main city of the faction, the capital of the human race, the last bastion of people in Azeroth.
- Ironforge (Ironforge) - this city, erected in the center of a huge rock, is the capital for the race of dwarves and gnomes.
- Darnassus (Darnassus) is a beautiful capital of the night elves, a unique monument of their culture, located along the shores of a large lake. The city stands on the branches of a huge Teldrassil tree, from which the Temple of the Moon shines from above.
The Exodar is the main city of the draenei.

Horde cities in WOW:
- Orgrimmar - the main city of the faction, built in a grand canyon, is the capital for the race of trolls and orcs and the most powerful military capital in the world.
- Thunder Bluff (Funder Bluff) - the capital of the tauren is located on rocks connected by rope bridges.
“Silvermoon City is the capital of the blood elves.
- Andersiti (Undercity) - the capital of the undead race, located deep under the ruins of Lordaeron.

Stormwind

The last bastion of human civilization on Azeroth is the city of Stormwind. Rebuilt after the Second War, Stormwind is the epitome of human engineering and architecture. The guard maintain order within the city walls, while the young king Anduin Wrynn rules the country from his impregnable stronghold. Traders from all corners of the continent bustle as always in the Trade District, and on the streets of the Old City you can meet a warrior of any kind. Undeterred by the undead from the north, Stormwind still faces threats from both within and without.

Ironforge

Although many dwarven strongholds were destroyed during the Second War, the mighty city of Ironforge nestled amidst the snow-capped peaks of Dan Morogh was not broken by the Horde's invasion. The unsurpassed masters of stone - the dwarves - built a magnificent city in the heart of the mountain: the capital of artisans, miners and warriors. Though the Alliance has been weakened by recent events, the dwarves of Ironforge, led by King Magni Bronzebeard, are forging their future.

Darnassus (Darnassus)

In the crown of the great tree Teldrassil, the magical city of Darnassus was erected - the refuge of the night elves. Druids, warriors and hunters sheltered their homes in the shade of beautiful groves. Above the trees rose the Temple of the Moon, surrounded by the colonnade of the Palace of Justice - the headquarters of the vigilant Sentinels, guardians of the elven lands. High Priestess Tyrande Wisperwind leads the elves of Darnassus. And under her leadership, this city stands guard over the culture and religion of the night elves. Darnassus is in harmony with nature: aerial bridges enhance the beauty of crystal waters, houses blend seamlessly with the surrounding trees, and fallen leaves cover the streets with a beautiful carpet.

Orgrimmar

The orcs named their new capital after the legendary warrior Orgrim Doomhammer. Built in a giant canyon amidst the inhospitable lands of Durotar, the city of Orgimmar is truly the capital of warriors. Under the protection of its impregnable walls, old shamans train their students, and warriors hone their skills in gladiatorial arenas.

Thunder Bluff

In the steppes of Malgore, on a vast plateau, lies the great city of Thunder Bluff. Once nomads, the tauren founded the city at the crossroads of trade routes, whose gates are open to caravans, travelers and artisans from all over the world. This proud city has become a haven for fearless hunters who stalk their prey across the endless steppes of Malgor. Wide bridges made of boards and ropes hang over the bottomless abysses between the rocky islands of the plateau, where the city of tents, painted totems and altars rests. A powerful leader, Cairne Bloodhoof, keeps the city calm and secure, uniting the once disparate tauren tribes.

Undercity

Deep under the ruins of the once beautiful capital of Lordaeron are the graves of the kings of the past, now turned into a stronghold of evil and evil spirits. A few years ago, Prince Arthas intended to establish his capital here, but, responding to the call of the Lich King, he abandoned the construction of Andersity ("underground city") that had just begun. The rebellious Forsaken, led by their dark lady, Sylvanas Windrunner, soon invaded Undercity and subjugated it without difficulty. Immediately after the capture of the city, work on Undercity was resumed, turning the city into a dark and intricate labyrinth of catacombs, dungeons and tombs.

Alliance Capitals

Ironforge

Many Dwarf strongholds fell during the Second War, but the mighty city of Ironforge, nestled amidst the grim peaks of Dun Morogh, escaped that fate. The Horde invaders never succeeded in destroying it. Ironforge was built in the bowels of the mountain and forever became a monument to the craftsmanship of the Dwarves and their ability to work rocks and stones. The spacious underground city is inhabited by skilled artisans, explorers, miners and warriors. Recent events have weakened the strength of the Alliance, but despite this, the Ironforge dwarves, under the leadership of their king, Magni Bronzebeard, are tirelessly creating a better future for posterity.

Ironforge's most notable attraction is the Gnomish Underground, an interesting system of underground passages that connects Ironforge and the human city of Stormwind. In addition to the Dwarves, Ironforge is now home to the dwarves who fled the city of Gnomeregan.

Stormwind

Stormwind City is the last bastion of Humans on Azeroth. Rebuilt after the Second War (Second War), Stormwind can be called an engineering marvel created by people. The Guardians of Stormwind keep the citizens safe, while the young king Anduin Wrynn rules the city from his mighty fortress. The merchants of the Trade District carry on a thriving trade across the continent and beyond, and a wide variety of warriors can be found on the streets of the Old Town. Despite the fact that Stormwind managed to avoid destruction by the army of the Scourge (Scourge) in the north, the city is still threatened by dangers from without and from within.

Darnassus (Darnassus)

High above the branches of the great Teldrassil tree lies the magical city of Darnassus, the new home of the mysterious Night Elves. Druids, Hunters, and Warriors also live among the well-groomed groves and wooden houses. Above the crowns of the trees, like a guiding star, rises the Temple of the Moon. To its side is the colonnaded Hall of Justice, where watchful Sentinels guard the peace of their homeland. Under the leadership of the high priestess, Tyrande Whisperwind, Darnassus is the unshakable guardian of all that is sacred to the Night Elves. The city, living in harmony with nature, is located on the shores of a huge lake, over the crystal waters of which graceful bridges are thrown. In some places, fallen leaves cover the roads of the city with a soft carpet.

Capitals of the Horde

Orgrimmar

Named after the legendary Orgrim Doomhammer, the city of Orgrimmar became the capital of the Orcs' new homeland. Built in a vast, winding gorge in the harsh land of Durotar, Orgrimmar is one of the most powerful cities of Warriors in the entire world. Behind the great walls, inside the city, old and experienced Shamans patiently train a new generation of Horde leaders , and in the gladiator arena, Warriors hone their skills in competition, preparing to face the challenges that await them on this dangerous land.

Thunder Bluff

The great city of Thunder Bluff is perched on mountaintops overlooking the verdant meadows of Mulgore. Tauren were once nomads, but they have recently founded a city that attracts trade caravans, traveling artisans, and craftsmen of all kinds. The majestic city is also home to the brave Hunters who hunt dangerous game in and around the plains of Malgor. Long wooden bridges were thrown across the gorges, connecting the peaks of the mountains, dotted with tents, communal houses, brightly painted totems and houses in which spirits were called. This bustling city is ruled by the powerful leader Cairne Bloodhoof, ensuring that the united tauren tribes live in harmony and safety.

Undercity

Preserved deep beneath the ruins of Lordaeron, the royal crypts have been turned into a bastion of evil and undead. In the beginning, Prince Arthas wanted this place to be the center of a powerful Scourge. But then the Lich King called him to his aid from distant Northrend, and Arthas had to leave promising Undercity. While he was away, the rebel Forsaken, led by the Dark Lady Sylvanas Windrunner, took refuge in Undercity, which Sylvanas claimed as her own. Having settled there, the Forsaken continued the construction begun by Arthas, digging out intricate labyrinths, graves and dungeons.

The second week of being on the Battle for Azeroth beta has begun. Under the cut - first impressions.

Overall impression of the beta: the game looks pretty raw. Key mechanics have not yet been completed to the end. For example, the Azerite armor interface is marked temporary. Sea expeditions also do not work yet. Not all profession quests have been completed. Tons of bugs. For example, the quest to be released from prison upon arrival to Kul Tiras was completed only after resetting it. Zuldazar, the capital of the Zandalari, looks half empty. And in general, how strange, in fact, there is one huge pyramid there, which you can’t really call a city. The cards don't work properly. In short, I don’t remember such a raw beta. On the same beta of Cataclysm, there were fewer bugs six months before the release. There remains three and a half months and it is still very damp. Leads to bad thoughts about playability after release. We remember Draenor and wave our hands - we really would not like such a start.

The second not too pleasant moment is that you can’t copy characters from live yet. You can create a level 110 blank with a stripped-down package of goodies. Which, in fact, I did. Twice. One character is a traditional dwarven hantra. The second was chosen by a nightborn elf, also a hunter. I made it solely to see the starting locations, Zuldazar on Zandalar. Of course, he visited the capital of Kul Tiras as an Alliance member.

If we compare these two "capitals", then in my opinion Boralus is ahead. The Zandalari capital is essentially a large pyramid in the middle of the jungle. From this we have two not very pleasant consequences. First, you have to run up and down the stairs a lot. I imagine how the Horde will burn from this. Of course, until the moment when flights become available. The second point is that from the fact that we are running around the pyramid, its walls and the surrounding jungle are mainly visible. It doesn't feel like you're in a city. Yes, maybe this pyramid is not the whole city, but descending lower into the jungle, somehow you run into evil "red" mobs very quickly. As a result: there are few interesting species from which you want to make wallpaper and a screenshot. Very little. Maybe a little later, by the release, the situation will improve, but so far everything does not look too good. And besides, we have already seen such a Mayan-Aztec style more than once. Some screenshots of Zuldazar can be seen below.

Zuldazar

Boralus, the main city of the Alliance, looks much more interesting so far. It is comparable in size to Suramar, meaning it is a fairly large place that is comparable in size to the capitals of the Old World. I generally keep quiet about Dalaran and Shattrath - they look like small quarters. In addition to the size, Boralus is made in an interesting style. At first glance, she resembles Gilneas. Yes, this is still the same old Europe, but if Gilneas is somewhere in the region of Victorian England, the XVIII-XIX centuries, then Boralus is more like the port cities of mainland Europe. Such a Holland of the late Middle Ages. That is, yes, close, but not so much as to confuse. However, look at the screenshots, videos and decide for yourself.

Boralus

Kul Tiras

The capital of Kul Tiras turned out to be an atmospheric place, but the city also looks unfinished. Many streets are empty, and if we remember Suramar, there were quite a lot of local people and the impression of vibrant life was created. Yes, the Seven Winds Market is already open, which is close to the port, guards walk and drive through the streets, quite an interesting social life is going on in some places, but there are many more places that need to be finalized. For example, ferrymen rush along the canals with great fun, cutting through textures with their heads, which, in turn, are unfinished, in the human city for some reason there are statues from the ancient Elven Temple of Elune, and some stairs lead to a dead end. So there is still work to be done. We can definitely say the following - a very atmospheric and beautiful place awaits us. Although it is quite dark in places.

While all. I'm going to be streaming the beta regularly, every night, so welcome to my twitch channel. Of course, there will be new videos. I have already visited three instances for five persons and started a military campaign. I'll be posting a video of them next week as well.